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Counters

(Antes que nada esto no tiene nada que ver con trampas counters)

- Al igual que los tokens los counters son generados por el efecto de trampas o monstruos.

- Los counters se utilizan en base al efecto de alguna carta en particular y son para un uso especifico.

- Los counters no van en el campo, se colocan en las cartas.

- Los counters como los tokens pueden ser representados de diferentes formas y con diferentes cosas por ejemplo: un dado, piedritas, monedas o simplemente llevar registro en una hoja.

- Notese que algunas cartas manejan solo la palabra "Counter" y en otras "Spell Counter", asi que una carta que solo mencione "Counter" no puede utilizar "Spell Counter" ni alreves son diferentes.

Spell Counter - Son counters que se generan regularmente por la activación de magias por parte de algun jugador.

- Si la activación de la magia es negada, no genera counter.

Cartas que utilizan counters:

Breaker the Magical Warrior Effect Monster (Spellcaster / DARK / 4 Stars / ATK 1600 / DEF 1000)

When this card is Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. By removing 1 Spell Counter from this card, destroy 1 Spell or Trap Card on the field.

Skilled Dark Magician Effect Monster (Spellcaster / DARK / 4 Stars / ATK 1900 / DEF 1700)

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.

Skilled White Magician Effect Monster (Spellcaster / LIGHT / 4 Stars / ATK 1700 / DEF 1900)

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.

Apprentice Magician Effect Monster (Spellcaster / DARK / 2 Stars / ATK 400 / DEF 800)

When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your deck and Special Summon it on the field in face-down Defense Position.

Armor Exe Effect Monster (Rock / LIGHT / 4 Stars / ATK 2400 / DEF 1400)

This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.

Magical Plant Mandragola Effect Monster (Spellcaster / DARK / 2 Stars / ATK 500 / DEF 200)

FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.

Magical Marionette Effect Monster (Spellcaster / DARK / 5 Stars / ATK 2000 / DEF 1000)

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this card by 200 points for each Spell Counter on this card. Also, remove 2 Spell Counters from this card to destroy 1 monster on the field.

Royal Magical Library Effect Monster (Spellcaster / LIGHT / 4 Stars / ATK 0 / DEF 2000)

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). Remove 3 Spell Counters from this card to draw 1 card from your Deck.

Mega Ton Magical Cannon Normal Spell

Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.

Pitch-Black Power Stone Continuous Trap

After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed.

Miracle Restoring Normal Trap

Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position.

Big Core Effect Monster (Machine / DARK / 6 Stars / ATK 2300 / DEF 1100)

Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step.

B.E.S. Crystal Core Effect Monster (Machine / WATER / 5 Stars / ATK 2100 / DEF 1000)

Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster on your opponent's side of the field to face-up Defense Position.

B.E.S. Tetran Effect Monster (Machine / WIND / 6 Stars / ATK 1800 / DEF 2300)

Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Also, by removing 1 counter on this card, destroy 1 Spell or Trap Card on the field. You can only use this effect once per turn.

Silent Magician LV4 Effect Monster (Spellcaster / LIGHT / 4 Stars / ATK 1000 / DEF 1000)

Each time your opponent draws a card(s), put 1 Spell Counter on this card (max. 5). Increase the ATK of this card by 500 points for each Spell Counter on this card. If 5 Spell Counters are on this card, during the Standby Phase of your next turn, by sending this face-up card with 5 Spell Counters on it to the Graveyard, Special Summon 1 "Silent Magician LV8" from your hand or Deck.

Magic Reflector Normal Spell

Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.

Tower of Babel Continuous Trap Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time.

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